PvE - Statue of Illusions

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PvE - Statue of Illusions

Post  Grigou on Mon Feb 21, 2011 12:21 am

According to this post, we need a summoner, a tank and a melee damage dealer.
As far as I'm concerned, I can both tank and deal melee damage.

Whoever is interested in this dungeon, let's discuss our roles Smile.
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Re: PvE - Statue of Illusions

Post  Korhdril on Tue Feb 22, 2011 3:40 am

I'm not sure where I'd fit in to this. I suppose the best role I could take on was the melee damage, although it's not a Slayer's strong point. I have 881 hp, which for level 44 isn't terrible, but I suspect the 49s-50s in the guild have more, making them a better tank option. I could possibly tank, as I have some Yoga Trainings and other decent-ish defensive charms.

I don't think I could be the summoner in any situation. My best summon charms are things like Hound and Treant. Sad
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Re: PvE - Statue of Illusions

Post  Grigou on Tue Feb 22, 2011 5:34 pm

I think summoning charms dealing a lot of damage aren't the best ones for this fight as there's one tough guy to beat. Other targets have very few hp and are here so we can't focus the main target. So if you have at least 20 summoning charms or so, I guess you could be the summoner, even though your charms aren't that powerful. I have less than 10 charms.
But anyway, let's wait for a third player and then we'll see Smile
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Re: PvE - Statue of Illusions

Post  Korhdril on Tue Feb 22, 2011 10:20 pm

Here's the summons that I can use (I own some others but power is my dump stat and can't use some of the ones I have yet):

dmg/turns (m = melee, a = magic)

Summon Spiderling x5 (3m/10) lulz
Summon Imp x5 (5a/10)
Fairy x2 (random effect/10)
Duelist Sprite Invocation x4 (6a/10)
Hathnuz x3 (armor-ward/10)
Skeleton x5 (7m/10)
Black Fox x3 (6m/8 )
Treant x4 (8m-a/8 )
Yellow Whelp x3 (8a/8 )
Hound x5 (10m/8 )
Ghost Drakeling x4 (destroy ward/10)
Lesser Summoning x3 (EA 6a/6)
Lion's Roar x2 (random bane + party melee CPB/5)
Spectral Charger x5 (12m once + 9m/3)
Empowered Hathnuz x3 (armor-ward/7)

I also own:
Mana Leech x5 (7a drain/8 )
Chimera Ghost x3 (15a-m or 1 sp/8 )
Soul Warden x1 (7m/6)
Greater Flame Elemental x1 (12a/8 )

But don't have the power stat to use these four.

I have a LOT of charms, period. I tend to just collect anything I can get my hands on. That doesn't mean my charms are any good, though - most of them are pretty crappy overall. But if it's just a matter of having at least 20 summons of any stripe, yeah, I can certainly do that.

(Had to add a space after the 8s to prevent the stupid smilies from auto-correcting my text).
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Re: PvE - Statue of Illusions

Post  Grigou on Wed Feb 23, 2011 5:02 am

Good, I think you can definitely be the group's summoner with those. All enemies will have 1hp so it's better to use "long" summons than powerful and "short" ones. Try to also use some + to summons if you have any and maybe some "hit all enemies" charms as well. I'll prepare a melee damage dealing deck, but I should also be able to tank a little if needed.
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Re: PvE - Statue of Illusions

Post  belial666 on Wed Feb 23, 2011 12:55 pm

Well i could use melee or summon role,
i'm not really good for tanking considering my class and my gears.

My greatest advantage is the collection of melee charms i have
plus my gear seems built well enough to deal great damage in the "Revival of the fury" PvE
i could change some of my charms to play the focus to a higher lvl/life etc. or lower lvl/life etc. targets.
Well summon i would need to check on that(which is what i'm doing while typing right now^_^)

i do know that i have Boosters for my Summons and Bane's

summons:
name(Dmg(typte:(e=melee, a is magic) /turns/ "bonus")
X5:Spiderling(3(e)/10/none)
X5:fairy(0/10/benificial effects)
X5:Imp(5(a)/10/none)
X5:Skeleton(7(e)/10/none)
X5:Yellow whelp(8(a)/8/none)
X3:Hatnuzz(8(to self)/10/10 armor or ward)
X5: Drakeling(0/10/Destroy ward)
X3: Hound(10/8/none)
X3: Mana leech(0/8/7magic drain)
X4: Crimson Devil(0/6/Reduce targets life by 13)
X1: Guardian angel(0/6/-2 to targets spirit or heal by 16)
X1: Phoenix offspring(11(a)/7/+1 to summon)
X3: Lesser summoning(6(a)/6/1 extra action)
X4: Chimera ghost(15(A and E)/6/ Instead of damage 1 spirit)
X1: Earthern spirit(23(a), 7(e)/6/6(e) summon)


plus i could use these to buff my summons:
X4: Empathy(0/0/+1 summon, +2 bane, extra action)
X4: Fertile earth(33(a) 11(e)/0/if last rune was summon +2 to summon)

but i still would go with melee damage though xD
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Re: PvE - Statue of Illusions

Post  Grigou on Wed Feb 23, 2011 3:40 pm

Ok, you would a pretty good summoner for that fight, but let's try this way for our first try :

Summoner : Korhdril
Damage dealer : Belial
Tank : Grigou

We'll change those roles if I'm not a good enough tank or if something else goes wrong, as we'll have a better idea of what we should do after we tried it once. Let's meet in Night Tear, I'll be there at the next reset and will create a party.

Password : NOC
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Re: PvE - Statue of Illusions

Post  Korhdril on Wed Feb 23, 2011 10:23 pm

OK I've got a deck with 42 summons charms in them that all do damage (the ones that just give me armor or ward are probably pointless).

The guide you posted earlier also stated that we cannot overlap our runes, and cannot play tech runes. Which... is really stupid, but that seems to be what these high-level dungeons are all about, making them as cheesy as possible. Anyway, I have ONLY summons runes in my deck. So no one else should have summons.

I'm guessing 42 should be enough, I doubt we'll live 42 rounds if it's not.
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Re: PvE - Statue of Illusions

Post  Grigou on Wed Feb 23, 2011 11:19 pm

I've got 35 charms in my deck, but it looks like the infos on this forum aren't completely reliable as there can only be two players in the group. Those charms are all armor or ward type. I created the group, let's try and see.
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Re: PvE - Statue of Illusions

Post  Grigou on Thu Feb 24, 2011 1:26 am

So they were right, three players can be in the group. I think Belial died on the first turn because he used a tech charm. So let's try again, but this time I'll be only tanking with armor charms, and let's not use any tech charms Smile. And let's not forget not to use the same type of charms than the other players :

Korhdril : Summoning
Grigou : Armor, Ward
Belial : Others
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Re: PvE - Statue of Illusions

Post  belial666 on Thu Feb 24, 2011 12:33 pm

Kohrdrill died because he used a spear charm this time. Looks like we can't use the same charms in our gear.
Btw, wouldn't it be usefull to use magic charms that damage all the enemies?
just thinking^^;;
or certain charms that deal damage to all the enemies?
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Re: PvE - Statue of Illusions

Post  Korhdril on Fri Feb 25, 2011 1:59 am

Posted in the shoutbox too... unfortunately the only AOE charms I have that would work here are Tech runes (the banishing flame stones, etc.). I do have Deflagration, which I didn't include before since it does 21 damage to everything, including us, but assuming Grigou can absorb a little extra damage, I'll include those and see how it goes. It will definitely kill all the illusions in one turn... as long as it shows up at the right time. I've added them into the deck after joining the queue, so I'm not sure if we'll see those now or the next time we try this.

The benefit of it getting drawn when all the illusions are up would be that it would kill them all at once, then all the summons would hit the statue. With my luck, though, I'll draw Deflagration only when all the illusions are already dead. Mad
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Re: PvE - Statue of Illusions

Post  belial666 on Fri Feb 25, 2011 2:06 am

it's a risk we'll have to take.

I have deflagration and hands of sulfur, a fire charm which is also pretty usefull.
i checked and rogue/wizard classes have tech charms that deal damage to all enemies^^;;
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Re: PvE - Statue of Illusions

Post  Grigou on Sat Feb 26, 2011 6:54 pm

Yes, I have those charms but we can't use tech charms. I think it's a good idea that Korhdril uses deflagration because I always have plenty of wards and the enemy only uses melee attacks, so I won't get hurt, but Belial should stick to melee attacks. Don't you also have hyphused charms which gives melee cpb ? But if you get Blood pacts, that should be enough anyway Smile
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Re: PvE - Statue of Illusions

Post  belial666 on Sat Feb 26, 2011 8:09 pm

Grigou wrote:Yes, I have those charms but we can't use tech charms. I think it's a good idea that Korhdril uses deflagration because I always have plenty of wards and the enemy only uses melee attacks, so I won't get hurt, but Belial should stick to melee attacks. Don't you also have hyphused charms which gives melee cpb ? But if you get Blood pacts, that should be enough anyway Smile
welll...no i only have 1 hyphused slasher o.0
always to lazy to get more xD

i could and get them if you gave me some time?
ok?
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Meh I'll Join In The Fun

Post  Azn_Noobie on Fri Apr 22, 2011 10:48 am

Since I'm like bored out of my wits, I'll join you guys. I'll fit the melee damager role nicely since my character's motto is hit first and ask questions later. If you check all the guild fights, I just boost my melee to the hundreds and then smash them in one go, though I can also just repeatedly hit them over and over. I can go either + whatever to next melee attack build or ongoing build, I don't mind really shrug. Plus I'm always in Night Tear or Eclis these days to farm afkers and get my skillz up lol.
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Re: PvE - Statue of Illusions

Post  Korhdril on Wed Apr 27, 2011 7:53 am

I'll typically start up a party for this every day (since I need to be early in the party to get the summons up, which helps the melee dmg deck not waste too many charms), so anytime you're in NT and want to, simply join the Noc Party, password is always NOC (all caps). Hyphused charms of all types have worked really well here for Belial along with the usual melee CPB stuff (night cloak or blood pact, whichever you prefer, etc).

Remember, NO tech charms. Also do not use any charms which have runes on them that Grig or I are using, so avoid all summon runes, fire runes (I have deflagrations in my deck), and anything with armor/ward runes on them. Make sure you look at those two-rune charms so they don't have something which is a conflict.
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